snake_computer/main.py

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Python
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2025-05-25 10:52:31 +02:00
import neopixel
from machine import Pin
import time
from random import randint, random, seed, choice
seed()
ws_pin = 0
led_zahl = 64
helligkeit = 0.05
matrix = neopixel.NeoPixel(Pin(ws_pin), led_zahl)
taster_hoch = Pin(1, Pin.IN, Pin.PULL_UP)
taster_runter = Pin(2, Pin.IN, Pin.PULL_UP)
taster_rechts = Pin(3, Pin.IN, Pin.PULL_UP)
taster_links = Pin(4, Pin.IN, Pin.PULL_UP)
scalar = float # a scale value (0.0 to 1.0)
def hsv2rgb(h:scalar, s:scalar, v:scalar) -> tuple:
if s:
if h == 1.0: h = 0.0
i = int(h*6.0); f = h*6.0 - i
w = int(255*( v * (1.0 - s) ))
q = int(255*( v * (1.0 - s * f) ))
t = int(255*( v * (1.0 - s * (1.0 - f)) ))
v = int(255*v)
if i==0: return (v, t, w)
if i==1: return (q, v, w)
if i==2: return (w, v, t)
if i==3: return (w, q, v)
if i==4: return (t, w, v)
if i==5: return (v, w, q)
else: v = int(255*v); return (v, v, v)
def zufall_farbe():
return hsv2rgb(random(), 1.0, 1.0)
def setze_helligkeit(farbe):
r, g, b = farbe
r = int(r * helligkeit)
g = int(g * helligkeit)
b = int(b * helligkeit)
return (r, g, b)
def setze_pixel(x, y, farbe):
farbe = setze_helligkeit(farbe)
i = y * 8 + x
matrix[i] = farbe
def neue_richtung():
if not taster_runter.value():
return "runter"
if not taster_rechts.value():
return "rechts"
if not taster_links.value():
return "links"
if not taster_hoch.value():
return "hoch"
RICHTUNGEN = {
"hoch": (0, -1),
"runter": (0, 1),
"links": (-1, 0),
"rechts": (1, 0)
}
def anzeigen(snake, essen):
matrix.fill((0, 0, 0))
# Snake anzeigen
length = len(snake)
for i, (x, y) in enumerate(snake):
hue = (i / length) % 1.0 # Spread hue over the snake's body
color = hsv2rgb(hue, 1.0, 1.0)
setze_pixel(x, y, color)
# Essen anzeigen
fx, fy = essen
setze_pixel(fx, fy, zufall_farbe())
matrix.write()
def neues_essen(snake):
leere_felder = [(x, y) for x in range(8) for y in range(8) if (x, y) not in snake]
return choice(leere_felder)
def draw_x_pattern(color):
for i in range(8):
setze_pixel(i, i, color)
setze_pixel(i, 7 - i, color)
matrix.write()
DIGIT_PATTERNS = {
'0': ["###",
"# #",
"# #",
"# #",
"###"],
'1': [" #",
" #",
" #",
" #",
" #"],
'2': ["###",
" #",
"###",
"# ",
"###"],
'3': ["###",
" #",
"###",
" #",
"###"],
'4': ["# #",
"# #",
"###",
" #",
" #"],
'5': ["###",
"# ",
"###",
" #",
"###"],
'6': ["###",
"# ",
"###",
"# #",
"###"],
'7': ["###",
" #",
" #",
" #",
" #"],
'8': ["###",
"# #",
"###",
"# #",
"###"],
'9': ["###",
"# #",
"###",
" #",
"###"]
}
def draw_digit(digit, x_offset, y_offset, color):
pattern = DIGIT_PATTERNS.get(str(digit), [" "]*5)
for y, row in enumerate(pattern):
for x, char in enumerate(row):
if char == '#':
px = x + x_offset
py = y + y_offset
if 0 <= px < 8 and 0 <= py < 8:
setze_pixel(px, py, color)
def game_over(score):
red = (255, 0, 0)
black = (0, 0, 0)
# Flash X pattern
matrix.fill(black)
flashes = 3
for _ in range(flashes):
draw_x_pattern(red)
time.sleep(0.3)
draw_x_pattern(black)
time.sleep(0.2)
# Fade out the X
steps = 10
for i in range(steps, -1, -1):
fade_color = (int(255 * i / steps), 0, 0)
draw_x_pattern(fade_color)
time.sleep(0.05)
matrix.fill(black)
matrix.write()
digits = f"{score:02}"
# Draw the two digits centered (3x5 font with 1 column space)
matrix.fill(black)
draw_digit(digits[0], 0, 1, red)
draw_digit(digits[1], 5, 1, red)
matrix.write()
time.sleep(1.5)
matrix.fill(black)
matrix.write()
def spiel():
snake = [(4, 4)]
richtung = "rechts"
essen = neues_essen(snake)
while True:
naechste_richtung = neue_richtung()
if naechste_richtung in RICHTUNGEN:
richtung = naechste_richtung
dx, dy = RICHTUNGEN[richtung]
head_x, head_y = snake[0]
neuer_kopf = (head_x + dx, head_y + dy)
if (neuer_kopf in snake or
not (0 <= neuer_kopf[0] < 8 and 0 <= neuer_kopf[1] < 8)):
game_over(len(snake) - 1)
break
snake.insert(0, neuer_kopf)
if neuer_kopf == essen:
essen = neues_essen(snake)
else:
snake.pop()
anzeigen(snake, essen)
time.sleep(0.4)
while True:
spiel()
time.sleep(1)