226 lines
5.0 KiB
Python
226 lines
5.0 KiB
Python
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import neopixel
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from machine import Pin
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import time
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from random import randint, random, seed, choice
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seed()
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ws_pin = 0
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led_zahl = 64
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helligkeit = 0.05
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matrix = neopixel.NeoPixel(Pin(ws_pin), led_zahl)
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taster_hoch = Pin(1, Pin.IN, Pin.PULL_UP)
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taster_runter = Pin(2, Pin.IN, Pin.PULL_UP)
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taster_rechts = Pin(3, Pin.IN, Pin.PULL_UP)
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taster_links = Pin(4, Pin.IN, Pin.PULL_UP)
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scalar = float # a scale value (0.0 to 1.0)
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def hsv2rgb(h:scalar, s:scalar, v:scalar) -> tuple:
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if s:
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if h == 1.0: h = 0.0
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i = int(h*6.0); f = h*6.0 - i
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w = int(255*( v * (1.0 - s) ))
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q = int(255*( v * (1.0 - s * f) ))
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t = int(255*( v * (1.0 - s * (1.0 - f)) ))
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v = int(255*v)
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if i==0: return (v, t, w)
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if i==1: return (q, v, w)
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if i==2: return (w, v, t)
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if i==3: return (w, q, v)
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if i==4: return (t, w, v)
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if i==5: return (v, w, q)
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else: v = int(255*v); return (v, v, v)
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def zufall_farbe():
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return hsv2rgb(random(), 1.0, 1.0)
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def setze_helligkeit(farbe):
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r, g, b = farbe
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r = int(r * helligkeit)
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g = int(g * helligkeit)
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b = int(b * helligkeit)
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return (r, g, b)
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def setze_pixel(x, y, farbe):
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farbe = setze_helligkeit(farbe)
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i = y * 8 + x
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matrix[i] = farbe
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def neue_richtung():
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if not taster_runter.value():
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return "runter"
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if not taster_rechts.value():
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return "rechts"
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if not taster_links.value():
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return "links"
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if not taster_hoch.value():
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return "hoch"
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RICHTUNGEN = {
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"hoch": (0, -1),
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"runter": (0, 1),
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"links": (-1, 0),
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"rechts": (1, 0)
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}
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def anzeigen(snake, essen):
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matrix.fill((0, 0, 0))
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# Snake anzeigen
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length = len(snake)
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for i, (x, y) in enumerate(snake):
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hue = (i / length) % 1.0 # Spread hue over the snake's body
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color = hsv2rgb(hue, 1.0, 1.0)
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setze_pixel(x, y, color)
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# Essen anzeigen
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fx, fy = essen
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setze_pixel(fx, fy, zufall_farbe())
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matrix.write()
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def neues_essen(snake):
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leere_felder = [(x, y) for x in range(8) for y in range(8) if (x, y) not in snake]
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return choice(leere_felder)
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def draw_x_pattern(color):
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for i in range(8):
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setze_pixel(i, i, color)
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setze_pixel(i, 7 - i, color)
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matrix.write()
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DIGIT_PATTERNS = {
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'0': ["###",
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"# #",
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"# #",
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"# #",
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"###"],
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'1': [" #",
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" #",
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" #",
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" #",
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" #"],
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'2': ["###",
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" #",
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"###",
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"# ",
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"###"],
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'3': ["###",
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" #",
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"###",
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" #",
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"###"],
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'4': ["# #",
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"# #",
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"###",
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" #",
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" #"],
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'5': ["###",
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"# ",
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"###",
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" #",
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"###"],
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'6': ["###",
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"# ",
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"###",
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"# #",
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"###"],
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'7': ["###",
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" #",
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" #",
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" #",
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" #"],
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'8': ["###",
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"# #",
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"###",
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"# #",
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"###"],
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'9': ["###",
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"# #",
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"###",
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" #",
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"###"]
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}
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def draw_digit(digit, x_offset, y_offset, color):
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pattern = DIGIT_PATTERNS.get(str(digit), [" "]*5)
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for y, row in enumerate(pattern):
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for x, char in enumerate(row):
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if char == '#':
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px = x + x_offset
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py = y + y_offset
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if 0 <= px < 8 and 0 <= py < 8:
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setze_pixel(px, py, color)
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def game_over(score):
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red = (255, 0, 0)
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black = (0, 0, 0)
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# Flash X pattern
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matrix.fill(black)
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flashes = 3
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for _ in range(flashes):
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draw_x_pattern(red)
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time.sleep(0.3)
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draw_x_pattern(black)
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time.sleep(0.2)
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# Fade out the X
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steps = 10
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for i in range(steps, -1, -1):
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fade_color = (int(255 * i / steps), 0, 0)
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draw_x_pattern(fade_color)
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time.sleep(0.05)
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matrix.fill(black)
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matrix.write()
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digits = f"{score:02}"
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# Draw the two digits centered (3x5 font with 1 column space)
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matrix.fill(black)
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draw_digit(digits[0], 0, 1, red)
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draw_digit(digits[1], 5, 1, red)
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matrix.write()
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time.sleep(1.5)
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matrix.fill(black)
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matrix.write()
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def spiel():
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snake = [(4, 4)]
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richtung = "rechts"
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essen = neues_essen(snake)
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while True:
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naechste_richtung = neue_richtung()
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if naechste_richtung in RICHTUNGEN:
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richtung = naechste_richtung
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dx, dy = RICHTUNGEN[richtung]
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head_x, head_y = snake[0]
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neuer_kopf = (head_x + dx, head_y + dy)
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if (neuer_kopf in snake or
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not (0 <= neuer_kopf[0] < 8 and 0 <= neuer_kopf[1] < 8)):
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game_over(len(snake) - 1)
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break
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snake.insert(0, neuer_kopf)
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if neuer_kopf == essen:
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essen = neues_essen(snake)
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else:
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snake.pop()
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anzeigen(snake, essen)
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time.sleep(0.4)
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while True:
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spiel()
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time.sleep(1)
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